This short glossary is intended to provide a useful and accessible set of definitions for the terms we frequently use in screen production and testing
TERM | DEFINITION |
Aspect Ratio | Proportional relationship between width and height of an image. |
Contrast Ratio | Defined as the luminance of the brightest color (white) to that of the darkest color (black). |
Foot-lambert (fL , fl or ft-L) | Measure of luminance on the projection screen. The SMPTE (Society of Motion Picture and Television Engineers) recommend a minimum screen luminance of 16fL for commercial movie theatres. |
Gain | Ratio of screen reflectivity when compared to a perfect matte white surface. Used to measure the amount of light reflected from a screen surface. Matte white or unity gain is 1.0. |
Ghosting | Appearance of a faint double image resulting from low signal-to-noise ratio. |
Half Gain Angle | Angle at which the screen reflects half the amount of light when compared to the gain measured at the center of the screen. |
Hotspot | Screens having less brightness uniformity usually present a concentration of light in the middle of the surface; this is known as the hot spot. Often an effect of high gain/high reflectivity or when a surface has poor light diffusion properties. |
Lumen | Unit of luminous flux. ANSI lumens, lumen measurement standardized by ANSI, is used to rate the brightness of a projector. |
Luminance | The intensity of light emitted from a surface per unit area in a given direction, measured in foot lamberts. |
Moiré | Visual effect caused by the interaction between the pixel grid and perforation pattern. |
Peak gain | Gain measurement taken from the center of the screen, i.e. measure of brightness seen by viewer seated perpendicular to the center of the projection surface. |
Projection Axis | Angle at which the projector is projecting light on the screen. |
Rear view/Front view | Rear view screens are translucent and are used for projection from behind; light moves through the material. Front view screens are opaque; light is reflected off the material. |
Screen Perforation | Used in conjunction with speakers behind the screen, rows of small holes made on the screen surface to let the sound go through. Micro-perforation is used to maximize acoustic transparency or if the audience is seated closer to the screen. |
Signal-to-noise (SNR) | Ratio used to measure 3D contrast. It is the ratio between the signal (intended information) and noise (background, undesirable information). A high SNR means that the image can be clearly separated from the background, a low SNR means the signal and noise ratio are comparable and thus the image (signal) is harder to discern from the background(noise) |
Speckling effect | Granular pattern that can be observed when alight beam is diffusely reflected on a surface with a rough structure such as a projection screen. Speckle patterns commonly occur in diffuse reflections of monochromatic light such as laser light. |
Throw ratio | Distance between tip of projector lens and the screen divided by image width. |
Viewing cone | Maximum angle at which a display can be viewed with acceptable visual performance. The limits of which are usually set when half-gain is reached. |