
This short glossary is intended to provide a useful and accessible set of definitions for the terms we frequently use in screen production and testing
TERM |       DEFINITION |   
|     Aspect Ratio  |        Proportional relationship between width and height of an image.  |   
|     Contrast Ratio  |        Defined as the luminance of the brightest color (white) to that of the darkest color (black).  |   
|     Foot-lambert (fL , fl or ft-L)  |        Measure of luminance on the projection screen. The SMPTE (Society of Motion Picture and Television Engineers) recommend a minimum screen luminance of 16fL for commercial movie theatres.  |   
|     Gain  |        Ratio of screen reflectivity when compared to a perfect matte white surface. Used to measure the amount of light reflected from a screen surface. Matte white or unity gain is 1.0.  |   
|     Ghosting  |        Appearance of a faint double image resulting from low signal-to-noise ratio.  |   
|     Half Gain Angle  |        Angle at which the screen reflects half the amount of light when compared to the gain measured at the center of the screen.  |   
|     Hotspot  |        Screens having less brightness uniformity usually present a concentration of light in the middle of the surface; this is known as the hot spot. Often an effect of high gain/high reflectivity or when a surface has poor light diffusion properties.  |   
|     Lumen  |        Unit of luminous flux. ANSI lumens, lumen measurement standardized by ANSI, is used to rate the brightness of a projector.  |   
|     Luminance  |        The intensity of light emitted from a surface per unit area in a given direction, measured in foot lamberts.  |   
|     Moiré  |        Visual effect caused by the interaction between the pixel grid and perforation pattern.  |   
|     Peak gain  |        Gain measurement taken from the center of the screen, i.e. measure of brightness seen by viewer seated perpendicular to the center of the projection surface.  |   
|     Projection Axis  |        Angle at which the projector is projecting light on the screen.  |   
|     Rear view/Front view  |        Rear view screens are translucent and are used for projection from behind; light moves through the material. Front view screens are opaque; light is reflected off the material.  |   
|     Screen Perforation  |        Used in conjunction with speakers behind the screen, rows of small holes made on the screen surface to let the sound go through. Micro-perforation is used to maximize acoustic transparency or if the audience is seated closer to the screen.  |   
|     Signal-to-noise (SNR)  |        Ratio used to measure 3D contrast. It is the ratio between the signal (intended information) and noise (background, undesirable information). A high SNR means that the image can be clearly separated from the background, a low SNR means the signal and noise ratio are comparable and thus the image (signal) is harder to discern from the background(noise)  |   
|     Speckling effect  |        Granular pattern that can be observed when alight beam is diffusely reflected on a surface with a rough structure such as a projection screen. Speckle patterns commonly occur in diffuse reflections of monochromatic light such as laser light.  |   
|     Throw ratio  |        Distance between tip of projector lens and the screen divided by image width.  |   
|     Viewing cone  |        Maximum angle at which a display can be viewed with acceptable visual performance. The limits of which are usually set when half-gain is reached.  |